Game design nudging idea.

Kids play a lot of games. FPS's, etc.

So do subtle things in the games to nudge them towards useful (to the kids hopefully) behaviors.

The canonical example I have in mind is stretching. While the character is idle have it go through some simple "ambient" stretching routines. Just simple stuff that people should do anyway.

I wonder how effective it would be.

Controlling the corporations: remove the privilege of voting via lobbying.

Any corporation convicted of a felony should lose the right to "vote" via lobbying.

Felonious corporations should not lose their felony in any way, via merger nor acquisition.

If corporations want personhood, then they must suffer the same punishments for criminal behavior as a person.

Profit should never be sufficient grounds for murder, plunder, nor refusal to take responsibility for their actions. Externalizing their costs to preserve their profits is clearly not justified.

nickel gone.

"Hey watch this, there's a hole in space in this corner," he said, flipping a nickel at the corner near the bed.

It vanished without a sound.

Sighing, she throws the covers off, and starts to leave the bedroom.

"I'm not sleeping next to that. And why did you throw away a nickel?", she said grumpily.

He slept like a baby next to the hole to nowhere.

Python code test.

Test posts are for me to try things out and keep around as pointers.

http://getnikola.com/handbook.html#code

Code block:

for i in range(0, Infinity+Beyond):
    print("Progress is made, one step at a time.")

Listing:

progress.py

for i in range(0, Infinity+Beyond):
    print("Progress is made, one step at a time.")